Quick Guide
| 1 | Defeat the Qing Long Chief to obtain the Blue ID Pass. |
|---|---|
| 2 | Defeat the Zhu Que Chief to obtain the Red ID Pass. |
| 3 | Obtain the DigiEgg of Knowledge in the Zhu Que UG Lake. |
Qing Long City
After you are done talking to Kenny, exit the inn. Just as in the Asuka Server, you will find yourself in East Wire Forest.
From here you need to make your way to Qing Long City via Divermon’s Lake and Wind Prairie.
Once you arrive in Qing Long, walk up the two ramps, then turn left to enter Qing Long Tower.

Inside the tower, head over to the second floor. Enter the door behind the A.o.A soldier to access the arena. Heal your party before proceeding.

Walk to the Qing Long Chief, then challenge him to a fight.

Qing Long Chief Boss Fight
| Qing Long Chief Details | |||
|---|---|---|---|
| Digimon | Elemental Weaknesses | Neutral Damage | Elemental Resistances |
| Deltamon | Ice | Dark, Machine, Thunder, Water, Wind | Fire |
| Triceramon (Alt) | Ice | Dark, Machine, Thunder, Water, Wind | Fire |
| Kimeramon | None | Fire, Ice, Machine, Water, Wind | Darkness, Ice |
Deltamon and Triceramon are relatively easy to take down.
They will both deal a decent amount of damage, between 400 and 600 per hit. But, other than that, you won’t have to worry about anything. As usual, just exploit their weaknesses and heal through the damage as necessary.
Kimeramon, on the other hand, can be a real headache. Now if you’ve upgraded your gear with the Dark Armor/Cloak, this fight will go a lot smoother.
Kimeramon deals about 500-800 damage with its basic attack, which can also put your Digimon to sleep. While asleep, your Digimon will not be able to move, leaving Tag and Items as the only available commands.
But for most of the fight, Kimeramon will spam Dark Elemental.
With the additional Darkness resistance from your upgraded equipment, Dark Elemental will deal very little damage.
Since Kimeramon is incredibly tanky, and quite fast, this fight will probably drag on for a while. Just make sure to keep your Digimon’s health topped up and continue to chip away at Kimeramon’s HP.
After the fight, the Qing Long Chief will drop his Blue ID Pass.

Now you will need to head over to Zhu Que City. However, the gondola at East Station isn’t working, which means you will need another route.
So head back to the Central Park in the Central Sector.
Shell Beach
You will arrive at Central Park from Wire Forest. Head west along the paved road until you reach the central square.
Head south from the central square, and continue until you get to Shell Beach.

Once you enter Shell Beach, head south from the entrance, then continue to the pier to call Submarimon.

From the sub, head west on the Seabed and then continue until the end of the path.
Reemerge and you will find yourself in Phoenix Bay, just outside Zhu Que City.

Phoenix Bay
Head north here along the pier on Phoenix Bay, then turn northeast and continue to Zhu Que City.

Once you get close to the city, you will be stopped by an A.o.A Trooper. He will spot the Blue ID Pass and will let you through.

Zhu Que City
Enter Zhu Que City and make a stop at the inn to heal your party. Then, continue to Zhu Que Hall.
Inside the hall, climb the ladder and turn left to find the Zhu Que Chief.

Talk to the Zhu Que Chief to challenge him.

Zhu Que Chief Boss Fight
| Zhu Que Chief Details | |||
|---|---|---|---|
| Digimon | Elemental Weaknesses | Neutral Damage | Elemental Resistances |
| Cherrymon (Alt) | Fire, Machine | Darkness, Ice, Thunder | Water, Wind |
| Scorpiomon | Ice, Thunder | Darkness, Machine, Wind | Fire, Water |
| Snimon | Wind | Fire, Ice, Machine, Water | Darkness, Thunder |
Cherrymon’s basic attacks will heal its HP for a portion of the damage dealt. Other than that, there aren’t any other special mechanics to be mindful of.
Scorpiomon is also fairly standard. It will deal about 500 damage per hit, and will occasionally cast Divine Rain.
Snimon will be the real challenge in this fight. Now if you’ve already fought a Snimon at this point as a wild encounter, you will know what to expect.
The mantis Digimon is extremely fast, and will get to act twice per turn more often than not – and it also hits quite hard. Naturally, its high Speed also means that Snimon will be able to evade a fair share of attacks.
Be prepared for another long, dragged out fight. Heal through the damage, and keep chipping away at Snimon’s HP. As usual, getting a few Counter Crest activations will also help.
If you struggle to hit Snimon, you can use some Mach Plugs to boost your Digimon’s Speed, although it probably won’t be necessary.
After you defeat him, the Zhu Que Chief will drop a Red ID Pass.

Now make your way from Zhu Que Hall to the underground Zhu Que Lake (the Suzaku UG lake from Part 11 of our walkthrough).
Zhu Que UG Lake – Obtaining the DigiEgg of Knowledge
Once you arrive at the lake, walk up the stairs nearby and then continue to the ladder.

After climbing up the ladder, walk up the stairs, turn right, then climb up the second ladder.

Walk up the four sets of stairs and continue to the altar.

Once you get to the altar, you will obtain the DigiEgg of Knowledge.

With the DigiEgg in hand, you will now be able to access the North Sector. So return to the Asuka Server, and make your way to Plug Cape.
Next in the main story, you will get to the North Sector with Digmon’s help. In the North Sector you will challenge the Genbu Leader in Genbu City for the fourth and final badge.