Quick Guide

1 Clear the Magasta Undersea Base dungeon in under 180 seconds.
2 Defeat the Mech Soldier.
3 Defeat the A.o.A Royal Guard.

Chamber Room

From the entrance, turn right and walk up the stairs past the Veemon.

Entering the Emergency Chamber and walking up the stairs. / Digimon World 3
Entering the Emergency Chamber and walking up the stairs.

Once you get to the top of the stairs, talk to the clerk. The game will then proceed automatically.

The chamber’s matrix will warp you to the undersea military base Magasta, where you will try to stop the A.o.A from launching the Juggernaut.

Talking to the Digimon Online clerk. / Digimon World 3
Talking to the Digimon Online clerk.

Clearing the Magasta Undersea Base Dungeon (Step-by-Step)

Magasta has a 180-second timer. Once the timer runs out, you will warp back to the Emergency Chamber.

Note: Clearing Magasta is optional. Failing to complete the dungeon won’t have any bearing on the main story. If you choose so, you can let the timer run out without penalties. However, you will be missing out on the extra EXP from the two bosses.

Magasta B1F

Step 1: Walk left from the entrance, then turn up and continue left past the stripe on the floor.

Walking left from the entrance and turning up. / Digimon World 3
Walking left from the entrance and turning up.

Step 2: Head left, and continue to the end of the path past the item boxes.

Once you get to the end of the path, turn up, then turn right at the intersection. Continue to the end of the path, then press “X” on the computer to unlock the warp gates.

Note: You can ignore the item boxes, as you will be able to buy the same equipment from the Amaterasu City armory later on.
Walking left to the end of the path, then turning up and continuing right. / Digimon World 3
Walking left to the end of the path, then turning up and continuing right.

Step 3: Head back the previous way, then keep going right, past all intersections. Continue right until you get to the end of the path.

Heading back and walking to the right side of the first basement floor. / Digimon World 3
Heading back and walking to the right side of the first basement floor.

Step 4: Once you get to the end of the path, turn down and proceed to the next area.

Turning down at the end of the path and heading to B2F. / Digimon World 3
Turning down at the end of the path and heading to B2F.

Magasta B2F

Step 5: Head down from here, then continue down at the intersection.

Heading down at the intersection. / Digimon World 3
Heading down at the intersection.

Step 6: Continue heading down until you get to the next intersections. Head left at the first intersection, then immediately take the next path leading down again.

Turning left at the first intersection, then down at the second one. / Digimon World 3
Turning left at the first intersection, then down at the second one.

Step 7: Continue down until you get to another intersection. Turn right, then again head down at the first chance you get.

Turning right at the first intersection and down at the second one. / Digimon World 3
Turning right at the first intersection and down at the second one.

Step 8: Continue going down here, then turn right at the corner. Keep going right until you get to the blue warp gate, then step on the warp gate.

Turning right and continuing to the blue warp gate. / Digimon World 3
Turning right and continuing to the blue warp gate.

Step 9: From the orange warp gate walk up to the nearby computer. Press “X” on the computer, then continue to the blue warp gate on the other side.

Walking to the computer, then to the blue warp gate. / Digimon World 3
Walking to the computer, then to the blue warp gate.

Step 10: After you’ve warped, head down and then turn left past the stripe on the floor and continue down.

Turning left past the stripe, then continuing down. / Digimon World 3
Turning left past the stripe, then continuing down.

Step 11: Head down at the intersection and continue to the stripe on the floor.

Heading down past the intersection and walking to the stripe on the floor. / Digimon World 3
Heading down past the intersection and walking to the stripe on the floor.

Step 12: Once you get to the stripe, turn right, then keep going right until you get to the end of the path.

Turning right past the stripe and continuing to the end of the path. / Digimon World 3
Turning right past the stripe and continuing to the end of the path.

Step 13: Continue right and you will run into the floor boss, the Mech Soldier.

Tip: Your party should be around level 39-40 for this battle.
Walking to the Mech Soldier. / Digimon World 3
Walking to the Mech Soldier.

Mech Soldier Boss Fight

Mech Soldier Details
Digimon Elemental Weaknesses Neutral Damage Elemental Resistances
Dragomon Thunder Darkness, Ice, Machine, Wind Fire, Water
Pukumon Thunder, Water Darkness, Wind Fire, Ice, Machine
Giromon Thunder, Water Darkness, Fire, Wind Ice, Machine

You’ve probably run into Dragomon a few times on the Seabed, and the Mech Soldier’s isn’t much different from the wild ones. Keep using Thunder techniques until it goes down.

Dragomon is quite tanky, so you may need two or three turns to take it down.

Pukumon will hit a lot harder than Dragomon, dealing between 1,000 and 1,200 damage. However, it isn’t as tanky, and has a much smaller HP pool.

Again, keep exploiting Pukumon’s weaknesses, and just watch out for the occasional miss.

Giromon hits the hardest of the three, and will deal between 1,200 and 1,500 damage. It’s also quite fast, and will occasionally get to move twice in a single turn.

Just like the other two, Giromon will use physical attacks. Getting some Counter Crest activations will make things go smoother.

The Mech Soldier will drop a Dramon Armor as a reward. This is a Veemon-exclusive equipment.

After the fight, you will automatically activate the computer behind the Mech Soldier.

Step 14: Return to the previous intersection. This time, turn left.

Turning left at the previous intersection. / Digimon World 3
Turning left at the previous intersection.

Step 15: Continue left, then turn up at the intersection. Continue along the path.

Heading left and turning up at the intersection. / Digimon World 3
Heading left and turning up at the intersection.

Step 16: Head up past the first intersection, then turn right and continue up.

Heading up past the intersection, then turning right. / Digimon World 3
Heading up past the intersection, then turning right.

Step 17: Continue up and enter the chamber at the end of the path.

Entering the chamber at the end of the path. / Digimon World 3
Entering the chamber at the end of the path.

Magasta 1F

Step 18: Follow the linear path and enter the chamber at the end of it. Heal your party before proceeding.

Entering the final chamber. / Digimon World 3
Entering the final chamber.

The game will proceed automatically after you enter the chamber, where you will fight an A.o.A Royal Guard member.

Trying to stop the Royal Guard from launching Juggernaut. / Digimon World 3
Trying to stop the Royal Guard from launching Juggernaut.

Royal Guard Boss Fight

Royal Guard Details
Digimon Elemental Weaknesses Neutral Damage Elemental Resistances
Whamon Thunder Darkness, Ice, Machine, Wind Fire, Water
Vademon (Alt) None Darkness, Fire, Ice, Machine, Thunder, Water, Wind None
Machinedramon Thunder, Water Fire, Wind Darkness, Ice, Machine

Whamon will act as filler in this fight. It doesn’t hit particularly hard, and will go down in two or three turns.

The difficulty will step up once Vademon enters the arena. Just like its Asuka Server counterpart, the alien Digimon can put your Digimon to sleep with its attacks, which will essentially make you lose a turn.

And to make matters worse, Vademon is incredibly fast, and more often than not will get to act twice per turn. Hitting it is also quite tricky, as Vademon will evade every other attack.

Be prepared for another long and dragged out battle.

Vademon doesn’t hit particularly hard, dealing between 800 and 1,000 damage with its attacks. However, when combined with its ability to act twice per turn, and the status condition, the damage does become difficult to deal with.

Heal through Vademon’s attacks and use your strongest techniques to deal with the alien Digimon. Although it doesn’t have any weaknesses, Vademon doesn’t have any resistances either.

Machinedramon is an offensive powerhouse. The cyborg Digimon’s attack will hit twice, dealing between 700 and 1,000 damage per hit. Heal through the damage, and use your strongest Thunder/Water techniques to deal with the Royal Guard’s ace.

After the fight, you will obtain a Wing Helmet as a reward.

Despite your best efforts, the A.o.A will still manage to launch the Juggernaut.

The A.o.A launches the Juggernaut. / Digimon World 3
The A.o.A launches the Juggernaut.

Following the cutscene, you will warp back to the Ice Dungeon.

Walk right from the warp gate and continue up the stairs to return to Kulon Pit.

Returning to Kulon Pit from the Ice Dungeon. / Digimon World 3
Returning to Kulon Pit from the Ice Dungeon.

Next up in the main story, you will need to obtain the Black and White ID Passes from the remaining A.o.A city chiefs.

Back to: Digimon World 3 Walkthrough