Quick Guide
| 1 | Clear the Magasta Undersea Base dungeon in under 180 seconds. |
|---|---|
| 2 | Defeat the Mech Soldier. |
| 3 | Defeat the A.o.A Royal Guard. |
Chamber Room
From the entrance, turn right and walk up the stairs past the Veemon.

Once you get to the top of the stairs, talk to the clerk. The game will then proceed automatically.
The chamber’s matrix will warp you to the undersea military base Magasta, where you will try to stop the A.o.A from launching the Juggernaut.

Clearing the Magasta Undersea Base Dungeon (Step-by-Step)
Magasta has a 180-second timer. Once the timer runs out, you will warp back to the Emergency Chamber.
Magasta B1F
Step 1: Walk left from the entrance, then turn up and continue left past the stripe on the floor.

Step 2: Head left, and continue to the end of the path past the item boxes.
Once you get to the end of the path, turn up, then turn right at the intersection. Continue to the end of the path, then press “X” on the computer to unlock the warp gates.

Step 3: Head back the previous way, then keep going right, past all intersections. Continue right until you get to the end of the path.

Step 4: Once you get to the end of the path, turn down and proceed to the next area.

Magasta B2F
Step 5: Head down from here, then continue down at the intersection.

Step 6: Continue heading down until you get to the next intersections. Head left at the first intersection, then immediately take the next path leading down again.

Step 7: Continue down until you get to another intersection. Turn right, then again head down at the first chance you get.

Step 8: Continue going down here, then turn right at the corner. Keep going right until you get to the blue warp gate, then step on the warp gate.

Step 9: From the orange warp gate walk up to the nearby computer. Press “X” on the computer, then continue to the blue warp gate on the other side.

Step 10: After you’ve warped, head down and then turn left past the stripe on the floor and continue down.

Step 11: Head down at the intersection and continue to the stripe on the floor.

Step 12: Once you get to the stripe, turn right, then keep going right until you get to the end of the path.

Step 13: Continue right and you will run into the floor boss, the Mech Soldier.

Mech Soldier Boss Fight
| Mech Soldier Details | |||
|---|---|---|---|
| Digimon | Elemental Weaknesses | Neutral Damage | Elemental Resistances |
| Dragomon | Thunder | Darkness, Ice, Machine, Wind | Fire, Water |
| Pukumon | Thunder, Water | Darkness, Wind | Fire, Ice, Machine |
| Giromon | Thunder, Water | Darkness, Fire, Wind | Ice, Machine |
You’ve probably run into Dragomon a few times on the Seabed, and the Mech Soldier’s isn’t much different from the wild ones. Keep using Thunder techniques until it goes down.
Dragomon is quite tanky, so you may need two or three turns to take it down.
Pukumon will hit a lot harder than Dragomon, dealing between 1,000 and 1,200 damage. However, it isn’t as tanky, and has a much smaller HP pool.
Again, keep exploiting Pukumon’s weaknesses, and just watch out for the occasional miss.
Giromon hits the hardest of the three, and will deal between 1,200 and 1,500 damage. It’s also quite fast, and will occasionally get to move twice in a single turn.
Just like the other two, Giromon will use physical attacks. Getting some Counter Crest activations will make things go smoother.
The Mech Soldier will drop a Dramon Armor as a reward. This is a Veemon-exclusive equipment.
After the fight, you will automatically activate the computer behind the Mech Soldier.
Step 14: Return to the previous intersection. This time, turn left.

Step 15: Continue left, then turn up at the intersection. Continue along the path.

Step 16: Head up past the first intersection, then turn right and continue up.

Step 17: Continue up and enter the chamber at the end of the path.

Magasta 1F
Step 18: Follow the linear path and enter the chamber at the end of it. Heal your party before proceeding.

The game will proceed automatically after you enter the chamber, where you will fight an A.o.A Royal Guard member.

Royal Guard Boss Fight
| Royal Guard Details | |||
|---|---|---|---|
| Digimon | Elemental Weaknesses | Neutral Damage | Elemental Resistances |
| Whamon | Thunder | Darkness, Ice, Machine, Wind | Fire, Water |
| Vademon (Alt) | None | Darkness, Fire, Ice, Machine, Thunder, Water, Wind | None |
| Machinedramon | Thunder, Water | Fire, Wind | Darkness, Ice, Machine |
Whamon will act as filler in this fight. It doesn’t hit particularly hard, and will go down in two or three turns.
The difficulty will step up once Vademon enters the arena. Just like its Asuka Server counterpart, the alien Digimon can put your Digimon to sleep with its attacks, which will essentially make you lose a turn.
And to make matters worse, Vademon is incredibly fast, and more often than not will get to act twice per turn. Hitting it is also quite tricky, as Vademon will evade every other attack.
Be prepared for another long and dragged out battle.
Vademon doesn’t hit particularly hard, dealing between 800 and 1,000 damage with its attacks. However, when combined with its ability to act twice per turn, and the status condition, the damage does become difficult to deal with.
Heal through Vademon’s attacks and use your strongest techniques to deal with the alien Digimon. Although it doesn’t have any weaknesses, Vademon doesn’t have any resistances either.
Machinedramon is an offensive powerhouse. The cyborg Digimon’s attack will hit twice, dealing between 700 and 1,000 damage per hit. Heal through the damage, and use your strongest Thunder/Water techniques to deal with the Royal Guard’s ace.
After the fight, you will obtain a Wing Helmet as a reward.
Despite your best efforts, the A.o.A will still manage to launch the Juggernaut.

Following the cutscene, you will warp back to the Ice Dungeon.
Walk right from the warp gate and continue up the stairs to return to Kulon Pit.

Next up in the main story, you will need to obtain the Black and White ID Passes from the remaining A.o.A city chiefs.