Quick Guide
| 1 | Talk to Keith in Qing Long City. |
|---|---|
| 2 | Visit the Airdramon in Seiryu City. |
| 3 | Talk to Kurt in the Amaterasu Login Room. |
| 4 | Enter the Asuka and Amaterasu Master Rooms. |
| 5 | Enter the final dungeon. |
Qing Long City
After defeating the MAGAMI President, head over to Qing Long City.
Enter Zephyr Tower and walk left from the entrance and talk to Keith. Although he did find a way to turn the Oinkmon back into humans, the machine isn’t working.

Walk up the stairs on the right side.
At the top of the stairs, turn down and talk to the Digimon Online clerk. She will then tell you how to activate the machine, which is powered by wind.

You now have to go to Seiryu City, in the Asuka Server. With Digmon, you can take a shortcut in Kicking Forest.
Kicking Forest
Follow the usual path to East Station. Once you get to the cliff in the south part of the forest, climb down the rope ladder.

You will then find a hole. Use the DigiEgg of Knowledge and call Digmon.

Circuit Board – Asuka’s Kicking Forest
The first area is a linear one, so just follow the path and continue to the second area.
In the second area, turn right at the first intersection.

Follow the linear path here, and then head north past the next intersection to access the third area.

In the third area, turn south at the intersection you’ll come to, then follow the linear path to the fourth area.

In the fourth area just head south and follow the path down, ignoring the first turn.

Head south again past the second turn, and then continue to the fifth and final area by just following this path down.

The path will become linear once again. Continue until you get to the exit.

You will then find yourself in Asuka’s Kicking Forest. Make your way to Seiryu City from here.
Seiryu City – Gale Tower
After entering Seiryu, walk up the first ramp and then turn east at the bridge.

Past the bridge, you will arrive at Gale Tower.

Enter Gale Tower, and then walk up the stairs and talk to the Airdramon lying on the nest.

Airdramon will apparently ignore your request. However, as you leave, the mythical Digimon will open one of its eyes.

Return to Kicking Forest from here, and use the same hole from earlier.
Circuit Board – Amaterasu’s Central Park
As usual, the first area is a linear one. Just follow the path and continue to the second area.
In the second area, turn west at the first fork in the road.

Continue along the linear path here, then turn west again at the second intersection and head over to the third area.

In the third area, follow the linear path and then turn east at the intersection. Continue past the Kumamon, and then head over to the fourth and final area.

For the final area, just follow the linear path and continue to the exit.

Amaterasu City – Login Room
You will find yourself back at Amaterasu’s Central Park. From here, head over to Amaterasu City.

Once you get to Amaterasu City, enter the Main Lobby. Then walk down the stairs on the right side and enter the Login Room.

Talk to Kurt inside the Login Room, where he is trying to get the Matrix Chamber to work again. However he hasn’t been able to fix it yet.

Return to the hole from earlier, at Central Park. Call Digmon again to head underground.
Circuit Board – Asuka’s Central Park
You will start from a linear area again, so just follow the path to the second area.
In the second area, turn west at the intersection, going past the Kumamon. Continue south along the linear path and head to the third area.

In the third area just follow the path and turn west at the first turn you see.

Turn west again at the second fork you come to, then follow the linear path to the next area.

In the fourth area, turn east at the intersection, then follow the linear path north to the fifth area.

In the fifth area you’ll want to follow the path along and then turn east at the first chance you get.

Follow the linear path here, and then head north past the Agumon at the second intersection. Continue to the sixth and final area.

The final area is a linear one, so just follow the path until you get to the exit.

You will be back at Asuka’s Central Park. Head over to Asuka City and enter the Master Room.
Asuka City – Master Room
Inside the Master Room you will notice three Oinkmon. Read through the dialogue, and then enter the A.o.A Headquarters.

Inside the HQ you’ll have some more dialogue, and then you will see three Vemmon entering the room. They will leave as soon as they spot you.
After that, make your way back to Amaterasu City.

Amaterasu City
You will run into Kail and Kurt here, who has been turned into an Oinkmon.
Kail will then tell you that the Vemmon have turned all humans into Oinkmon yet again.

Now you can head over to the Master Room.
The game will proceed automatically from there. You will run into Lisa, Nick and Teddy, who have also been turned into Oinkmon.

Following that sequence, you will enter the A.o.A Headquarters.
Inside the headquarters, you will meet Lord Megadeath, the true leader of A.o.A.

Lord Megadeath will teleport to the Space Satellite Gunslinger, and will leave a warp gate behind.
The warp gate will lead to the final dungeon. You won’t be able to return once you enter, so make sure to complete all preparations beforehand:
- Upgrade your Digimon’s gear at the Amaterasu Heavy Armory.
- Stock up on Ultra Charges and Life Disks. Try to buy 99 units of each.
- Spend all your TP at Panjyamon’s Gym, Amaterasu’s version of Leomon’s Gym.
Once you finish off your preparations, return to the A.o.A Headquarters and enter the warp gate.
