Freshness is a mechanic in SoS: Grand Bazaar that affects how long perishable items stay in good condition.
Over time, an item’s freshness value decreases. This process reduces the item’s selling price, gifting value, and the amount of stamina you recover when eating it as food. However, not all items have a freshness value. Non-perishable items such as ores, tools, or clothing are unaffected.

Freshness Levels
Each freshness level is represented by a different icon color in your inventory. You can also view an item’s freshness level by hovering over the item in your bag to see its “Freshness” value in the right-hand description pane.
Each item starts off with a Freshness level of 100. When that level reaches 0, the item goes rotten.
Below is a list of all freshness levels:
| Freshness Text | Freshness Value | Icon |
|---|---|---|
| Perfectly fresh. | 100–71 | ![]() |
| Should be good yet! | 70–41 | ![]() |
| Might be starting to go. | 40–21 | ![]() |
| It’ll go bad soon! | 20–1 | ![]() |
| It’s rotten… | 0 | ![]() |
Factors Affecting Freshness
Freshness naturally decreases over time, but a few things can affect how quickly items decay such as the type of item, the season, and where it’s stored. The item’s star quality does not get affected by freshness changes.
These are the key factors to pay attention to:
- Season: Items decay fastest in Summer, slower in Spring and Fall, and slowest in Winter.
- Type of Item: Animal products and flowers decay the quickest, while crops and foragables decay the slowest.
- Location Stored: Items stored in your rucksack decay more quickly than those kept in storage. Upgrading your storage will slow the rate at which freshness decreases.
According to one of the Japanese guide books for the game, specific seasons & weather patterns affect an item’s freshness value each day. Below are their summarized details.
Daily Freshness Loss by Season
| Season | Freshness Value Per Day |
|---|---|
| Spring | -2 |
| Summer | -3 |
| Fall | -2 |
| Winter | -1 |
Daily Freshness Loss by Weather
| Weather | Freshness Value Per Day |
|---|---|
| Sunny | -1 |
| Cloudy | -1 |
| Rainy | -2 |
| Heavy Rain | -2 |
| Snowy | 0 |
| Typhoon | -3 |
| Blizzard | 0 |
Per-Day Freshness Estimates
| Item Type | Days until Rotten (Rucksack) | Days until Rotten (Storage) | Days with Storage Upgrade |
|---|---|---|---|
| Animal Products & Flowers | 20 Days | 24 Days | 25 Days |
| Cooked & Processed Items | 24 Days | 32 Days | 34 Days |
| Crops & Foragables | 32 Days | 41 Days | 69 Days |
Storage and Freshness
Once you reach Bazaar Rank 3 and complete Garon’s request, you will unlock Garon’s Construction at the bazaar.
You can then purchase storage upgrades from him that keep the items in your storage fresher for longer. The final late-game storage upgrade that costs 5,000,000 G makes it so that your items never spoil in storage.

These upgrades are:
| Storage Upgrade Cost | Cost |
|---|---|
| Minor Storage Power-Up | 50,000G |
| Decent Storage Power-Up | 100,000G |
| Good Storage Power-Up | 500,000G |
| (Final Storage Upgrade – Unknown Name) | 5,000,000G |
Effects on Gameplay
As an item’s freshness decreases, values related to the item also decrease. These are:
- Selling Price: Lower freshness reduces the selling price of an item.
- Gift Value: Items with lower freshness grant fewer Friendship Points when given as gifts.
- Stamina: Consuming items with lower freshness restores less stamina.
Rotten Items
When an item’s freshness level is fully depleted, it becomes a rotten item.

Rotten items cannot:
- Be sold at the bazaar or in shops
- Be eaten
- Be used in cooking recipes
- Be used for beekeeping
- Be wrapped or given as gifts
But rotten items can be processed in the windmills to create fertilizer, giving them a small secondary use instead of discarding them as trash.

Stacking Items
Items with different freshness quality will not automatically stack, though they can be combined manually.
Manually stacking items averages the freshness across the entire stack, which may lower the effective freshness of items that were previously fresher.
The displayed freshness level may not update right away after stacking, but the underlying freshness value of previously fresh items still decreases.




